Large Town: Eg Rÿssh Hewvlåy Hånblolz

Eg Rÿssh Hewvlåy Hånblolz

Eg Rÿssh Hewvlåy Hånblolz
Example Dwarvern architecture.
StateUnited Kingdom of Undermountain
ProvenceLälhulål Kingdom
Sub ProvenceHievíhzkin County
RegionFîthêt-koè Forest
Founded1016
Community LeaderJarl Llŷr Reblåz
Area7 km2 (2 mi2)
Average Yearly Temp15°C (59°F)
Average Elevation6696 m (-20981 ft)
Average Yearly Precipitation273 cm/y (107 in/y)
Population1690
Population Density241 people per km2 (845 people per mi2)
Town AuraElven High Magic
Naming
Native nameEg Rÿssh Hewvlåy Hånblolz
Pronunciation/ris̼/ /huːˈvlɑːʤ hɑːnˈblolz/
Direct Translation[spy] [pavement]
Translation[Not Yet Translated]

Eg Rÿssh Hewvlåy Hånblolz (/ris̼/ /huːˈvlɑːʤ hɑːnˈblolz/ [spy] [pavement]) is a subtropical Large Town located in Hievíhzkin County, Lälhulål Kingdom, within the United Kingdom of Undermountain.

The name Eg Rÿssh Hewvlåy Hånblolz is derived from the Dwarven language, as Eg Rÿssh Hewvlåy Hånblolz was founded by Owen Cetrÿnequg, who was culturaly Dwarvern.

Climate

Eg Rÿssh Hewvlåy Hånblolz has a yearly average temperature of 15°C (59°F), with its average temperature during the summer being a pleasant 25°C (77°F) and its average temperature during the winter being a cold 6°C (42°F). Eg Rÿssh Hewvlåy Hånblolz receives an average of 273 cm/y (107 in/y) of precipitation, most of which comes in the form of snow during the pleasantly short winter months. Eg Rÿssh Hewvlåy Hånblolz covers an area of nearly 7 km2 (2 mi2), and an average elevation of 6696 m (-20981 ft) above sea level.

Overview

Eg Rÿssh Hewvlåy Hånblolz was founded durring the early 11th century, by Owen Cetrÿnequg. The establishment of the new community went well, though many minor issues had to be solved as time went on. This was enough to delay construction and push back the formal opening ceramony, leading to some embarisment for Owen Cetrÿnequg.

Eg Rÿssh Hewvlåy Hånblolz was built using the conventions of Dwarvern durring the early 11th century. Naturaly, all settlmentss have their own look to them, and Eg Rÿssh Hewvlåy Hånblolz is no diffrent. The town's buildings feature waddle and daub construction with good timber frames and a stone foundation protected by thatched or shingled rooves. Most buildings with second floors are built in such a way as to overhang into the streets on the upper floors for more space, as building size seems to be the primary indicator of wealth within the community. Most buildings are not decorated with any integral features, but instead use ivy, flowers, and other natural elements in planters of on trellices to breathe life into the structure they grow upon.

Eg Rÿssh Hewvlåy Hånblolz is buildings are arranged arround a single narrow flagstone mainstreet with many smaller streets branching off of it which gives the town a over all rectangular shape, albit one warped and twisted by the nature of the curves of the main road. The town sits comfortably behind a palisade wall complete with a timber gatehouse and battlments. Astonishigly, the timber-based walls are in pristine condishion, as if they had just been finished before you laied eyes upon them.

A look around Eg Rÿssh Hewvlåy Hånblolz has something terribly wrong with it. It’s impossible to put one’s finger on, but something is horribly wrong. Maybe it’s the way fog blankets the ground, but only in the connors of places. Maybe it’s the vermin scuttling between shadows in the corner of your eyes. Perhaps it’s the overcast sky which seemed to creep out of nowhere, or the distant howling of wolves. Maybe it’s all of those things together, or perhaps it's the way these elements combine which makes you worry someone might stab you in a dark ally for your boots. It’s not filthy, or dark, but the smiles seem strained, the locals seem to glare daggers in eachothers backs a little too much, and everyone is armed at all times. You may want to keep an eye on your valuables, and make sure you don’t wind up in any position of power. Regardless, you do not feel it would be wise to remain in Eg Rÿssh Hewvlåy Hånblolz long.

Civic Infrastructure

Eg Rÿssh Hewvlåy Hånblolz has an animal control department which works to enforce local ordinances relating to the control, impoundment, and disposition of animals.

Eg Rÿssh Hewvlåy Hånblolz has an Office of Civil Groundskeeping, which works to enforce local ordinances relating to the construction and upkeep up of all plant life, water features, and other natural decorations within Eg Rÿssh Hewvlåy Hånblolz. They are also responsible for the maintenance of these features. Notably, the OCG is not responsible for Eg Rÿssh Hewvlåy Hånblolz's parks.

Eg Rÿssh Hewvlåy Hånblolz has an Office of Civil Vicary, which is responsible for providing a livelyhood for all officialy recognised religious figures within Eg Rÿssh Hewvlåy Hånblolz.

Eg Rÿssh Hewvlåy Hånblolz has a Gravedigger's Guild, which is responsible for collecting the dead and laying them to rest according to all applicable laws and religious customs.

Eg Rÿssh Hewvlåy Hånblolz has a Highwayman's Guild, which is tasked with maintaining the roads and highways leading into town as well as keeping them safe for travelers.

Eg Rÿssh Hewvlåy Hånblolz has a monistary of an order of Civil Monks, who provide divine-related services to the general public and maintain Eg Rÿssh Hewvlåy Hånblolz's public wards, blessings, and other arcane systems.

Eg Rÿssh Hewvlåy Hånblolz has a Parks and Recreation Department, which is responsible for the construction, management, and usage rights for all of its parks and parklands. They are not to be confused with the Office of Civil Groundskeeping as they do not hold authority over nor responsibility for Eg Rÿssh Hewvlåy Hånblolz's natural decorations nor waterways.

Eg Rÿssh Hewvlåy Hånblolz has a Guild of Roadworkers, who are responsible for maintaining the roadways and public paths within town. They also have the duty of enforcing all civil laws relating to the roadways.

Eg Rÿssh Hewvlåy Hånblolz has a public schooling program overseen by the Hall of Sages who has the responsibility of ensuring access to affordable high-quality education in all basic classes (Reading, Writing, Mathmatics, General Sciences, General Arcana, and Social Education) is made available to all citizens.

Eg Rÿssh Hewvlåy Hånblolz has a public septic system, which allows its citizens to have indoor bathrooms. The septic system is overseen by the League of Sewerkeepers, who posses the legal authority to enforce all laws relating to the septic system, and are also tasked with its maintenance and upkeep.

Cultural Notes

Religious leaders are influential in almost any community, but in Eg Rÿssh Hewvlåy Hånblolz they make up the final authorities. It may be an explicit theocracy, with rule by the clerics of a particular faith, or a temple might be so important and powerful that the official leaders are helpless to resist its will. The locals can be expected to be loyal adherents to the faith, or else the less pious majority is deeply intimidated by the religion’s believers.

Eg Rÿssh Hewvlåy Hånblolz's garrison was built using a different architectural style from the rest of the town. The style used is characterized by their massive, monolithic and 'blocky' appearance with a rigid geometric style. It was best known for its rough, unfinished surfaces, unusual shapes, heavy-looking materials, straight lines, and small windows. Modular elements were often used to form masses representing specific functional zones, grouped into a unified whole.

In Eg Rÿssh Hewvlåy Hånblolz during thunderstorms, with each flash of lightning, everyone sees different monsters from the corner of their eyes.

The Trailgaunt near Eg Rÿssh Hewvlåy Hånblolz are known to be quite timid.

Eg Rÿssh Hewvlåy Hånblolz's citizens partake in a curious ritual relating to their local kami. It takes place in autumn and involves embarking on a group pilgrimage to channel Mysticism energies of tier 1 via throat chanting.

Economy

The following information was obtained via the Imperial Census Bureau as part of the Eyom Economic Outreach Program. It differs from Standard Imperial censuses in that many of Tom's citizens, regardless of culture, work in more than one occupation or hold more than a single job. The Imperial Census Bureau has ruled that a job is a job, hence, the intigers within the data presented here can count an individual more than once.

Agriculture

  • Dairy Farmers: 3
  • Farmers: 4
  • Farm Laborer: 8
  • Hunters: 6
  • Milk Maids: 4
  • Ranchers: 2
  • Ranch Hands: 4
  • Shepherds: 4
    • Farmland: 6861 m2
    • Cattle and Similar Creatures: 422
    • Poultry: 5070
    • Swine: 338
    • Sheep: 16
    • Goats: 3
    • Horses, Mounts, and Beasts of Burden: 169

Craftsmen

  • Arms and Toolmakers: 3
  • Blacksmiths: 3
  • Bookbinders: 2
  • Buckle-makers: 2
  • Cabinetmakers: 4
  • Candlemakers: 5
  • Carpenters: 5
  • Clothmakers: 5
  • Coach and Harness Makers: 1
  • Coopers: 4
  • Copper, Brass, Tin, Zinc, and Lead Workers: 2
  • Copyists: 1
  • Cutlers: 1
  • Fabricworkers: 3
  • Farrier: 10
  • Furriers: 1
  • Glassworkers: 5
  • Gunsmiths: 3
  • Harness-Makers: 1
  • Hatters: 3
  • Hosiery Workers: 1
  • Jewelers: 1
  • Leatherwrights: 4
  • Locksmiths: 1
  • Matchstick makers: 2
  • Musical Instrument Makers: 2
  • Painters, Structures and Fixtures: 2
  • Paper Workers: 2
  • Plasterers: 2
  • Pursemakers: 2
  • Roofers: 1
  • Ropemakers: 1
  • Rugmakers: 1
  • Saddlers: 3
  • Scabbardmakers: 3
  • Scalemakers: 1
  • Scientific, Surgical, and Optical Instrument Makers: 1
  • Sculptors, Structures and Fixtures: 1
  • Shoemakers: 1
  • Soap and Tallow Workers: 5
  • Tailors: 9
  • Tanners: 2
  • Upholsterers: 2
  • Watchmakers: 2
  • Weavers: 4
  • Whitesmiths: 1

Merchants

  • Adventuring Goods Retellers: 1
  • Arcana Sellers: 1
  • Beer-Sellers: 2
  • Booksellers: 2
  • Butchers: 4
  • Chandlers: 4
  • Chicken Butchers: 5
  • Entrepreneurs: 1
  • Fine Clothiers: 4
  • Fishmongers: 4
  • Florists: 1
  • Potion Sellers: 2
  • Resellers: 6
  • Spice Merchants: 2
  • Wine-sellers: 3
  • Wheelwright: 2
  • Woodsellers: 1

Service workers

  • Bakers: 8
  • Barbers: 8
  • Coachmen: 2
  • Cooks: 7
  • Doctors: 3
  • Gamekeepers: 2
  • Grooms: 1
  • Hairdressers: 5
  • Healers: 4
  • Housekeepers: 4
  • Housemaids: 8
  • House Stewards: 4
  • Inns: 1
  • Laundry maids: 3
  • Maidservants: 6
  • Nursery Maids: 2
  • Pastrycooks: 5
  • Restaurateur: 8
  • Tavern Keepers: 8

Specialized Laborer

  • Ashworkers: 2
  • Bleachers: 1
  • Coal Heavers: 3
  • In-Town Couriers: 3
  • Long Haul Couriers: 3
  • Dockyard Workers: 3
  • Hay Merchants: 1
  • Leech Collectors: 4
  • Millers: 4
  • Miners: 3
  • Oilmen and Polishers: 2
  • Postmen: 3
  • Pure Finder: 2
  • Skinners: 4
  • Sugar Refiners: 1
  • Tosher: 2
  • Warehousemen: 6
  • Watercarriers: 3
  • Watermen, Bargemen, etc.: 4

Skilled Laborers

  • Accountants: 2
  • Alchemist: 2
  • Clerk: 3
  • Dentists: 1
  • Educators: 4
  • Engineers: 2
  • Gardeners: 1
  • Mages: 1
  • Plumbers: 1
  • Pharmacist: 2
  • Scientists: 1

Civil Servants

  • Adventurers: 1
  • Bankers: 2
  • Civil Clerks: 4
  • Civic Iudex: 1
  • Consultants: 1
  • Exorcist: 3
  • Fixers: 2
  • Kami Clerk: 3
  • Landlords: 3
  • Lawyers: 2
  • Legend Keepers: 2
  • Militia Officers: 12
  • Monks, Monastic: 4
  • Monks, Civic: 4
  • Historian, Oral: 3
  • Historian, Textual: 1
  • Policemen, Sheriffs, etc.: 3
  • Priests: 8
  • Rangers: 2
  • Rat Catchers: 2
  • Scholars: 2
  • Spiritualist: 3
  • Storytellers: 7
  • Military Officers: 5

Cottage Industries

  • Brewers: 4
  • Comfort Services: 6
  • Enchanters: 1
  • Herbalists: 1
  • Jaminators: 5
  • Needleworkers: 5
  • Potters: 2
  • Preserve Makers: 5
  • Quilters: 2
  • Seamsters: 8
  • Spinners: 4
  • Tinker: 1
  • Weaver: 4

Artists

  • Actors: 1
  • Bards: 2
  • Costumers: 1
  • Dancers: 1
  • Drafters: 1
  • Engravers: 1
  • Glaziers: 1
  • Inlayers: 1
  • Musicians: 4
  • Playwrights: 1
  • Sculptors, Art: 1
  • Wood Carvers: 5
  • Writers: 6

Produce Industries

  • Butter Churners: 5
  • Canners: 4
  • Cheesmakers: 5
  • Millers: 3
  • Picklers: 2
  • Smokers: 2
  • Stockmakers: 1
  • Tobacconists: 2
  • Tallowmakers: 3

542 of Eg Rÿssh Hewvlåy Hånblolz's population work within a Foundational Occupation.

1030 of Eg Rÿssh Hewvlåy Hånblolz's population do not work in a formal occupation, but do contribute to the local economy. 118 (7%) are noncontributers.

Points of Interest

POI

History

In time immemorial, reportedly some time during the late 2nd century Lake Arethusa began to boil, and released a thick toxic cloud from beneath its waters which was isolated to the area around Eg Rÿssh Hewvlåy Hånblolz, which was swallowed by the fumes for several days. Eg Rÿssh Hewvlåy Hånblolz lost 220 people, 354 livestock, and 72 buildings in the disaster, though it is of note the local plant life flourished after the disaster. The disaster is referred to as the Doom Wind.

History